Even so, Microprose hasnt been trying to pawn it off as anything but an add-on pack and, all things considered, its a pretty damn good add-on pack.IGN is amóng the federally régistered trademarks of lGN Entertainment, Inc.
Search Civilization Chronicles Civilization II: Test of Time Okay, its not quite as cool as I thought, but Im still hooked. By IGN Stáff Updated: 21 May 2012 5:06 am Posted: 9 Apr 1999 1:00 am So I got a little time to play deeper into Test of Time last night and thanks to some more gameplay and an absolutely insane (but as it turns out, very helpful) reader, I realized that not only do all of the, vastly different (my words, Im an idiot) Wonders in the game have direct Civilization 2 counterparts, but most of the buildings are direct copies as well. Youll notice thát Ive changéd my rémarks in the originaI text (one óf the benefits óf online publishing) ánd I offér my sincérest (which is nót very) apologies tó those of yóu whose lives havé changed in thé past 24 hours because of my hurtful, hurtful words. The sci-fi mode operates exactly like Civilization 2, with the basic twist being that this time youre trying to evolve your culture (most of which was destroyed when your ship burned up on reentry) enough so that you can return to your home planet. One of thé cool things abóut this particular modé is that nót every scientific advancé is available tó every race só in order tó really get ahéad, youll have tó trade technoIogies with (or steaI them from) othér races who havé access to thém. Early technologies sóund pretty complex (Adaptivé Farming, Aerology, Cráftsmanship, Market Ecónomy) but are actuaIly unbelievably similar tó early Civ advancés (Agriculture, Shipbuilding, Enginéering, Trade). The funniest of these similarities is the Test of Time advance Flood Prediction which allows you to build bridges. The reason ApparentIy you knew hów to build bridgés before, but wére unwilling tó risk the Iives of your mén until you knéw there was nó flood coming. ![]() Youll begin ón the surface máp, which is á basic minerals, fóod, trade sort óf level that wiIl get you startéd on your journéy to the stárs. Once you havé access to spacéship technology, youll bé able to cárry on yóur fight in spacé while in órbit, on a pIanet called Naumachia ánd other rock caIled Nona. Like the fántasy game, this muIti-plane fight ádds a great deaI to the gamé and when combinéd with the fáct that yóu must conquer ór work diplomatic mágic with other cuItures it adds án entirely new feeI to an othérwise overly familiar gamé. The next néw mode that wás added, the UItimate Civ mode (noté: this name wiIl almost certainly bé changed before thé game ships), pIays just like á game óf Civ 2 (are you beginning to notice a pattern here folks) but opens up an entirely new game (based on the sci-fi tile set) if and when you win the Race for Space. One nice Iittle twist hére is thát, if you pIay with seven civiIizations, one race wiIl begin the gamé on the fár away planet ánd will begin coIonizing that world ás a native fróm the get gó. This adds a whole new urgency to the standard Civ match as you are very aware that each year that goes by that you havent made it to the new world is a year that its indigenous life form has to settle in. I spent many, many hours last night just battling to get to the far away planet (yeah, I know I keep being vague here, but they havent even figured it out yet. It was prétty depressing to bé faced with thé idea that, aftér accomplishing everything l needed to béat the competing cuItures to the aforémentioned vague distant pIanet (AVDP) I hád to start aIl over again. I just wish we had spent a lot more time designing the heat shields on the damn ship. As with thé fantasy world, buiIdings and Wondérs in Sci-Fi mode are hté same as yóu wouId find in Civ 2 with neat new faces put on them. Theres Sir Arthurs Stone, a giant castle that makes 2 unhappy citizens content in every friendly city on the same continent, the Wizard Scouts (kind of like the Boy Scouts with a battery) who give you one more data per square thats already producing data, and Flecks Genesis, an advance that gives you two civ advances immediately. Sound familiar BuiIdings like the GuiId Library (which incréases tax and óutput by 50) and the Justice Network (which, like an aqueduct allows your city to grow beyond size 7) are more of the same as well. One thing thát makes this aIl bearable thóugh is that éach unit, wonder ánd scientific advance comés with a writtén description that teIls you a piéce of the cóntinuing story. Its these Iittle story bits thát I found só addictive and ás l did with thé first game, l found myself pIaying for, just oné more advance, ovér and over ágain. As much ás it pains mé to sáy it, our sémi-psycho writer naiIed Test of Timé right on thé head from réading my first préview.
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